I created the Magicians Bag as a fun small piece. I blocked the base in 3Ds max and then took that into Zbrush where I added more details. I am still working on surfacing in 3Ds Max through procedural textures.
More weight added to the bag through Zbrush.
Bag Concept
Early stages of the bag. Left is the breakdown of all the pieces.
Bag after some editing in Zbrush.
Added threading in Zbrush.
Added threading in Zbrush.
Added threading in Zbrush.
I added more weight to the bag above by using the gravity deformation in Zbrush.